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Bike: School Begins At 9

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        This is a game where you have to ride your bike to school and not be late.

 

        What sounds like a simple task might be a compressed experience of an hour of desperate pedaling to drag your (my) 250-pound fat ass uphill, with a time limit.

         

        I've decided to make this game both for the sake of absurd humor, and memories I've had for my high school days. 

         My favorite moment in developing this game is definitely the development of bike physics. To simulate the pedaling, I decided to actually use the back wheel to send my bike forward physically. Which resulted in the fact that I can't lock any dimension of my Rigidbody. And deciding to use physics caused a chain of technical bottle-necks. 

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        And guess what's my solution after a bunch of failed coding? MORE PHYSICS. I actually opened up "Besiege" (a physics sandbox game about building machinery), and made models which eventually led me to my solutions. My "bike" ended up as a Merry-go-around with a bunch of invisible hinges.

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         Although there are three camera angles provided. The first person camera is recommended for the best experience.

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        On top of the "pole" of my "Merry-go-around" lies a spring joint that can adjust its attraction to allow the bike to "roll" naturally and stay upright when moving forward.

 

        I also originally wanted to make the NPC cars move according to logic and animator but I ended up simply making them mini 4WDs, like the toys I used to play. They literally have no ai and their movements are all guided by invisible tracks (They even have those guiding wheels like 4WDs do except they are invisible.)

 

        The making of this game ended up as a crazy lego building experience which is the most hilarious because these absurd "machines" look totally different than what they actually are. 

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